com.skyarts.midp.ui
??? Dialog

java.lang.Object
  |
  +--javax.microedition.lcdui.Displayable
        |
        +--javax.microedition.lcdui.Canvas
              |
              +--com.skyarts.midp.ui.AbstractDialog
                    |
                    +--com.skyarts.midp.ui.Dialog

public final class Dialog
extends AbstractDialog

The class on which the dialog for cellular phones is displayed


??? com.skyarts.midp.ui.AbstractDialog ???????????
BUTTON_CANCEL, BUTTON_NO, BUTTON_OK, BUTTON_YES, CANCEL_BUTTONSET, CONFIRM, ERROR, INFO, LANG_EN, LANG_JP, OK_BUTTONSET, WRNING, YES_NO_BUTTONSET, YES_NO_CANCEL_BUTTONSET
 
??? javax.microedition.lcdui.Canvas ???????????
DOWN, FIRE, GAME_A, GAME_B, GAME_C, GAME_D, KEY_NUM0, KEY_NUM1, KEY_NUM2, KEY_NUM3, KEY_NUM4, KEY_NUM5, KEY_NUM6, KEY_NUM7, KEY_NUM8, KEY_NUM9, KEY_POUND, KEY_STAR, LEFT, RIGHT, UP
 
??????????
Dialog()
           
 
??? com.skyarts.midp.ui.AbstractDialog ??????????
getButtonLanguage, getButtonSet, getDialogColor, getDialogListener, getText, getTitle, getType, setButtonLanguage, setButtonSet, setDialogColor, setDialogListener, setText, setTitle, setType
 
??? javax.microedition.lcdui.Canvas ??????????
getGameAction, getHeight, getKeyCode, getKeyName, getWidth, hasPointerEvents, hasPointerMotionEvents, hasRepeatEvents, isDoubleBuffered, repaint, repaint, serviceRepaints
 
??? javax.microedition.lcdui.Displayable ??????????
addCommand, isShown, removeCommand, setCommandListener
 
??? java.lang.Object ??????????
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

??????????

Dialog

public Dialog()